Русак Наталья Юрьевна
специалист по тестированию ПО - ООО "Мелсофт"
Minsk, Belarus
Attended conferences (3)
Talks (3)
  • 06.01.2021
    Level design verification as testing activity

    Let's talk about the game levels testing

    What is the purpose of the game levels testing, and what quality criteria are worth having. Let's focus on the distinguishing features of this activity and talk in detail about what to look out for:

    1. Camera positioning.
    2. Graphics and its integration.
    3. The economics of game entities.
    4. How to build routes according to game mechanics and goals at the level. 
    For example, a farm with expeditions is chosen, where the game level is a separate location with its own storyline. 
    As a bonus, we will consider how to apply this knowledge to some other games.

    • Average
    • 40 min
    • SQA Days / 28
  • 25.02.2020
    Life of QA in Game Industry

    Nowadays, the number of game companies is increasing and this allows new people to enter the game industry. 

    This talk can help those QA, who wants to switch to the game industry and, also, for those who have already begun their journey. 

    From an interview to interacting with team members and building processes.

    • Average
    • 40 min
    • SQA Days / 27
  • 07.02.2019
    Use cases for efficient game testing

    How to create adequate testing documentation for a game project with no experience in game development? How to test a broad range of probabilities that can occur during the game? How to bring together your gaming experience, the gaming experience of other teammates and ideas of game designer?

    This talk is all about the benefits that use cases bring to your work if you want to bring your testing experience closer to a user. Just a few steps for better game-testing:

    1. Analysing your own gaming experience.
    2. Analysing core and meta gameplay.
    3. Drawing up a portrait of a user from the behaviour of players.
    4. Creating use cases.
    5. Application in practice.

    The full report will include examples of use cases for games, but these principles can also be applied to non-gaming projects.

    • Easy
    • 40 min
    • SQA Days / 25
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