Mobile apps and games are taking over large parts of the software industry. These apps and games vary in size, complexity, business model, price and lifespan, which makes it difficult as a tester to create your own testing toolkit to verify and validate the quality of these apps and games. There are, however, quite some secrets embedded in those pieces of software.
This talk will help you - as a tester, but also as a
developer or analyst - to better understand how apps and games are
created (or should be created), and thus how it should be tested. I
elaborate on the design patterns in these apps and games and how users
unconsciously are tricked into spending more time behind their
smartphone or tablet. How can we - as testers - verify the efficiency
and effectiveness of the design pattern, or even improve the pattern
based on our feedback?