Building the process of performance testing for game client

  • 40 min

This presentation will cover the most important aspects of building proper performance testing process: testbed creation, finding out the nessesary "hardware" and "software" configurations (OS, etc.), the definition of data sources and tools for data collection and analysis, testing process automation, what test types should be developed for client side, standard workflow for the performance testing tasks.

Построение процесса тестирования производительности игрового клиента from Vlad Orlikov on Vimeo.

To leave a feedback you need to